package main
import (
+ "crypto/rand"
"errors"
+ "fmt"
+ prand "math/rand"
"net/http"
"os"
+ "sync/atomic"
+ "time"
"golang.org/x/net/context"
"golang.org/x/net/webdav"
)
-var errReadOnly = errors.New("read-only filesystem")
+var (
+ lockPrefix string = uuid()
+ nextLockSuffix int64 = prand.Int63()
+ errReadOnly = errors.New("read-only filesystem")
+)
// webdavFS implements a read-only webdav.FileSystem by wrapping
// http.Filesystem.
func (f *webdavFile) Write([]byte) (int, error) {
return 0, errReadOnly
}
+
+// noLockSystem implements webdav.LockSystem by returning success for
+// every possible locking operation, even though it has no side
+// effects such as actually locking anything. This works for a
+// read-only webdav filesystem because webdav locks only apply to
+// writes.
+//
+// This is more suitable than webdav.NewMemLS() for two reasons:
+// First, it allows keep-web to use one locker for all collections
+// even though coll1.vhost/foo and coll2.vhost/foo have the same path
+// but represent different resources. Additionally, it returns valid
+// tokens (rfc2518 specifies that tokens are represented as URIs and
+// are unique across all resources for all time), which might improve
+// client compatibility.
+//
+// However, it does also permit impossible operations, like acquiring
+// conflicting locks and releasing non-existent locks. This might
+// confuse some clients if they try to probe for correctness.
+type noLockSystem struct{}
+
+func (*noLockSystem) Confirm(time.Time, string, string, ...webdav.Condition) (func(), error) {
+ return noop, nil
+}
+
+func (*noLockSystem) Create(now time.Time, details webdav.LockDetails) (token string, err error) {
+ return fmt.Sprintf("opaquelocktoken:%s-%x", lockPrefix, atomic.AddInt64(&nextLockSuffix, 1)), nil
+}
+
+func (*noLockSystem) Refresh(now time.Time, token string, duration time.Duration) (webdav.LockDetails, error) {
+ return webdav.LockDetails{}, nil
+}
+
+func (*noLockSystem) Unlock(now time.Time, token string) error {
+ return nil
+}
+
+func noop() {}
+
+// Return a version 1 variant 4 UUID, meaning all bits are random
+// except the ones indicating the version and variant.
+func uuid() string {
+ var data [16]byte
+ if _, err := rand.Read(data[:]); err != nil {
+ panic(err)
+ }
+ // variant 1: N=10xx
+ data[8] = data[8]&0x3f | 0x80
+ // version 4: M=0100
+ data[6] = data[6]&0x0f | 0x40
+ return fmt.Sprintf("%x-%x-%x-%x-%x", data[0:4], data[4:6], data[6:8], data[8:10], data[10:])
+}