desired: map[string]int{"default": 3},
current: slots{0, 2, 3, 4},
shouldPull: slots{1},
- shouldTrash: slots{4}})
+ shouldTrash: slots{4},
+ expectResult: balanceResult{
+ have: 4,
+ want: 3,
+ classState: map[string]balancedBlockState{"default": {
+ desired: 3,
+ surplus: 1,
+ unachievable: false}}}})
bal.try(c, tester{
known: 0,
desired: map[string]int{"default": 3},
known: 0,
desired: map[string]int{"default": 4},
current: slots{0, 1, 2, 3, 4},
- shouldTrash: slots{3, 4}})
+ shouldTrash: slots{3, 4},
+ expectResult: balanceResult{
+ have: 6,
+ want: 4,
+ classState: map[string]balancedBlockState{"default": {
+ desired: 4,
+ surplus: 2,
+ unachievable: false}}}})
// block 1 rendezvous is 0,9,7 -- so slot 0 has repl=2
bal.try(c, tester{
known: 1,
desired: map[string]int{"default": 2},
- current: slots{0}})
+ current: slots{0},
+ expectResult: balanceResult{
+ have: 2,
+ want: 2,
+ classState: map[string]balancedBlockState{"default": {
+ desired: 2,
+ surplus: 0,
+ unachievable: false}}}})
bal.try(c, tester{
known: 1,
desired: map[string]int{"default": 3},
known: 1,
desired: map[string]int{"default": 4},
current: slots{7},
- shouldPull: slots{0, 1, 2}})
+ shouldPull: slots{0, 1, 2},
+ expectResult: balanceResult{
+ have: 1,
+ want: 4,
+ classState: map[string]balancedBlockState{"default": {
+ desired: 4,
+ surplus: -3,
+ unachievable: false}}}})
bal.try(c, tester{
known: 1,
desired: map[string]int{"default": 2},
known: 1,
desired: map[string]int{"default": 2},
current: slots{0, 1, 2},
- shouldTrash: slots{1, 2}})
+ shouldTrash: slots{1, 2},
+ expectResult: balanceResult{
+ have: 4,
+ want: 2,
+ classState: map[string]balancedBlockState{"default": {
+ desired: 2,
+ surplus: 2,
+ unachievable: false}}}})
}
func (bal *balancerSuite) TestDeviceRWMountedByMultipleServers(c *check.C) {
if t.expectResult.have > 0 {
c.Check(result.have, check.Equals, t.expectResult.have)
}
+ if t.expectResult.want > 0 {
+ c.Check(result.want, check.Equals, t.expectResult.want)
+ }
if t.expectResult.classState != nil {
c.Check(result.classState, check.DeepEquals, t.expectResult.classState)
}