issue.Release = nil
return c.UpdateIssue(issue)
}
+
+// SetSprint updates the sprint (fixed_version) for an issue
+func (c *Client) SetSprint(issue Issue, version int) error {
+ issue.FixedVersionID = version
+ issue.FixedVersion = nil
+ return c.UpdateIssue(issue)
+}
+
+// SetStatus updates the status for an issue
+func (c *Client) SetStatus(issue Issue, status int) error {
+ issue.StatusID = status
+ issue.Status = nil
+ return c.UpdateIssue(issue)
+}