Gzip gob files.
[lightning.git] / tilelib.go
index 31fbb314a5eabf79187c90cdf800c28c07a41d11..5ad12e7228667024e562e12b8a6030f7fefac05a 100644 (file)
@@ -7,6 +7,8 @@ import (
        "encoding/gob"
        "fmt"
        "io"
+       "runtime"
+       "sort"
        "strings"
        "sync"
 
@@ -48,14 +50,16 @@ func (tseq tileSeq) Variants() ([]tileVariantID, int, int) {
 }
 
 type tileLibrary struct {
-       includeNoCalls bool
-       skipOOO        bool
+       retainNoCalls       bool
+       skipOOO             bool
+       retainTileSequences bool
+
        taglib         *tagLibrary
        variant        [][][blake2b.Size256]byte
        refseqs        map[string]map[string][]tileLibRef
        compactGenomes map[string][]tileVariantID
        // count [][]int
-       // seq map[[blake2b.Size]byte][]byte
+       seq      map[[blake2b.Size256]byte][]byte
        variants int
        // if non-nil, write out any tile variants added while tiling
        encoder *gob.Encoder
@@ -206,11 +210,11 @@ func (tilelib *tileLibrary) loadCompactSequences(cseqs []CompactSequence, varian
 // match.
 //
 // If onLoadGenome is non-nil, call it on each CompactGenome entry.
-func (tilelib *tileLibrary) LoadGob(ctx context.Context, rdr io.Reader, onLoadGenome func(CompactGenome)) error {
+func (tilelib *tileLibrary) LoadGob(ctx context.Context, rdr io.Reader, gz bool, onLoadGenome func(CompactGenome)) error {
        cgs := []CompactGenome{}
        cseqs := []CompactSequence{}
        variantmap := map[tileLibRef]tileVariantID{}
-       err := DecodeLibrary(rdr, func(ent *LibraryEntry) error {
+       err := DecodeLibrary(rdr, gz, func(ent *LibraryEntry) error {
                if ctx.Err() != nil {
                        return ctx.Err()
                }
@@ -332,7 +336,7 @@ func (tilelib *tileLibrary) TileFasta(filelabel string, rdr io.Reader) (tileSeq,
                                basesOut += countBases(job.fasta[last.pos+last.taglen : f.pos+f.taglen])
                        } else {
                                // If we dropped this tile
-                               // (because !includeNoCalls),
+                               // (because !retainNoCalls),
                                // set taglen=0 so the
                                // overlapping tag is counted
                                // toward coverage on the
@@ -382,19 +386,16 @@ func (tilelib *tileLibrary) Len() int {
 // Return a tileLibRef for a tile with the given tag and sequence,
 // adding the sequence to the library if needed.
 func (tilelib *tileLibrary) getRef(tag tagID, seq []byte) tileLibRef {
-       if !tilelib.includeNoCalls {
+       dropSeq := false
+       if !tilelib.retainNoCalls {
                for _, b := range seq {
                        if b != 'a' && b != 'c' && b != 'g' && b != 't' {
-                               // return "tile not found" if seq has any
-                               // no-calls
-                               return tileLibRef{Tag: tag}
+                               dropSeq = true
+                               break
                        }
                }
        }
        tilelib.mtx.Lock()
-       // if tilelib.seq == nil {
-       //      tilelib.seq = map[[blake2b.Size]byte][]byte{}
-       // }
        if tilelib.variant == nil && tilelib.taglib != nil {
                tilelib.variant = make([][][blake2b.Size256]byte, tilelib.taglib.Len())
        }
@@ -423,23 +424,123 @@ func (tilelib *tileLibrary) getRef(tag tagID, seq []byte) tileLibRef {
        }
        tilelib.variants++
        tilelib.variant[tag] = append(tilelib.variant[tag], seqhash)
-       // tilelib.seq[seqhash] = append([]byte(nil), seq...)
+       if tilelib.retainTileSequences && !dropSeq {
+               if tilelib.seq == nil {
+                       tilelib.seq = map[[blake2b.Size256]byte][]byte{}
+               }
+               tilelib.seq[seqhash] = append([]byte(nil), seq...)
+       }
        variant := tileVariantID(len(tilelib.variant[tag]))
        tilelib.mtx.Unlock()
 
        if tilelib.encoder != nil {
+               saveSeq := seq
+               if dropSeq {
+                       // Save the hash, but not the sequence
+                       saveSeq = nil
+               }
                tilelib.encoder.Encode(LibraryEntry{
                        TileVariants: []TileVariant{{
                                Tag:      tag,
                                Variant:  variant,
                                Blake2b:  seqhash,
-                               Sequence: seq,
+                               Sequence: saveSeq,
                        }},
                })
        }
        return tileLibRef{Tag: tag, Variant: variant}
 }
 
+func (tilelib *tileLibrary) TileVariantSequence(libref tileLibRef) []byte {
+       if libref.Variant == 0 || len(tilelib.variant) <= int(libref.Tag) || len(tilelib.variant[libref.Tag]) < int(libref.Variant) {
+               return nil
+       }
+       return tilelib.seq[tilelib.variant[libref.Tag][libref.Variant-1]]
+}
+
+// Tidy deletes unreferenced tile variants and renumbers variants so
+// more common variants have smaller IDs.
+func (tilelib *tileLibrary) Tidy() {
+       log.Print("Tidy: compute inref")
+       inref := map[tileLibRef]bool{}
+       for _, refseq := range tilelib.refseqs {
+               for _, librefs := range refseq {
+                       for _, libref := range librefs {
+                               inref[libref] = true
+                       }
+               }
+       }
+       log.Print("Tidy: compute remap")
+       remap := make([][]tileVariantID, len(tilelib.variant))
+       throttle := throttle{Max: runtime.NumCPU() + 1}
+       for tag, oldvariants := range tilelib.variant {
+               tag, oldvariants := tagID(tag), oldvariants
+               if tag%10000 == 0 {
+                       log.Printf("Tidy: tag %d", tag)
+               }
+               throttle.Acquire()
+               go func() {
+                       defer throttle.Release()
+                       uses := make([]int, len(oldvariants))
+                       for _, cg := range tilelib.compactGenomes {
+                               for phase := 0; phase < 2; phase++ {
+                                       cgi := int(tag)*2 + phase
+                                       if cgi < len(cg) && cg[cgi] > 0 {
+                                               uses[cg[cgi]-1]++
+                                       }
+                               }
+                       }
+
+                       // Compute desired order of variants:
+                       // neworder[x] == index in oldvariants that
+                       // should move to position x.
+                       neworder := make([]int, len(oldvariants))
+                       for i := range neworder {
+                               neworder[i] = i
+                       }
+                       sort.Slice(neworder, func(i, j int) bool {
+                               if cmp := uses[neworder[i]] - uses[neworder[j]]; cmp != 0 {
+                                       return cmp > 0
+                               } else {
+                                       return bytes.Compare(oldvariants[neworder[i]][:], oldvariants[neworder[j]][:]) < 0
+                               }
+                       })
+
+                       // Replace tilelib.variants[tag] with a new
+                       // re-ordered slice of hashes, and make a
+                       // mapping from old to new variant IDs.
+                       remaptag := make([]tileVariantID, len(oldvariants)+1)
+                       newvariants := make([][blake2b.Size256]byte, 0, len(neworder))
+                       for _, oldi := range neworder {
+                               if uses[oldi] > 0 || inref[tileLibRef{Tag: tag, Variant: tileVariantID(oldi + 1)}] {
+                                       newvariants = append(newvariants, oldvariants[oldi])
+                                       remaptag[oldi+1] = tileVariantID(len(newvariants))
+                               }
+                       }
+                       tilelib.variant[tag] = newvariants
+                       remap[tag] = remaptag
+               }()
+       }
+       throttle.Wait()
+
+       // Apply remap to genomes and reference sequences, so they
+       // refer to the same tile variants using the changed IDs.
+       log.Print("Tidy: apply remap")
+       for _, cg := range tilelib.compactGenomes {
+               for idx, variant := range cg {
+                       cg[idx] = remap[tagID(idx/2)][variant]
+               }
+       }
+       for _, refcs := range tilelib.refseqs {
+               for _, refseq := range refcs {
+                       for i, tv := range refseq {
+                               refseq[i].Variant = remap[tv.Tag][tv.Variant]
+                       }
+               }
+       }
+       log.Print("Tidy: done")
+}
+
 func countBases(seq []byte) int {
        n := 0
        for _, c := range seq {