state_label == 'Failed'
end
- def ran_for_str
- ran_for = nil
- if state_label
- ran_for = "It "
- if state_label == 'Running'
- ran_for << "has run"
- else
- ran_for << "ran"
- end
- ran_for << " for"
- end
- ran_for
- end
-
- def started_and_active_for_str
- active_for = nil
-
- if started_at
- active_for_1 = "This #{title} started at "
- active_for_2 = "It "
- if state_label == 'Complete'
- active_for_2 << "completed in "
- elsif state_label == 'Failed'
- active_for_2 << "failed after "
- else
- active_for_2 << "has been active for "
- end
- [active_for_1, active_for_2]
- end
- end
-
def show_runtime
- runningtime = ApplicationController.helpers.determine_wallclock_runtime(children)
+ runningtime = ApplicationController.helpers.determine_wallclock_runtime(if children.any? then children else [@proxied] end)
walltime = 0
if started_at
end
resp << " for "
- cpu_time = children.map { |c|
- if c.started_at
- (c.runtime_constraints.andand[:min_nodes] || 1) * ((c.finished_at || Time.now()) - c.started_at)
- else
- 0
+ cpu_time = 0
+ if children.any?
+ cpu_time = children.map { |c|
+ if c.started_at
+ (c.runtime_constraints.andand[:min_nodes] || 1) * ((c.finished_at || Time.now()) - c.started_at)
+ else
+ 0
+ end
+ }.reduce(:+) || 0
+ else
+ if started_at
+ cpu_time = (runtime_constraints.andand[:min_nodes] || 1) * ((finished_at || Time.now()) - started_at)
end
- }.reduce(:+) || 0
+ end
resp << ApplicationController.helpers.render_time(runningtime, false)
if (walltime - runningtime) > 0