if container.LockedByUUID != dispatcher.Auth.UUID && container.State != Queued {
// If container is Complete, Cancelled, or Queued, LockedByUUID
// will be nil. If the container was formerly Locked, moved
if container.LockedByUUID != dispatcher.Auth.UUID && container.State != Queued {
// If container is Complete, Cancelled, or Queued, LockedByUUID
// will be nil. If the container was formerly Locked, moved