+// Framework for monitoring the Arvados container Queue, Locks container
+// records, and runs goroutine callbacks which implement execution and
+// monitoring of the containers.
package dispatch
import (
+ "git.curoverse.com/arvados.git/sdk/go/arvados"
"git.curoverse.com/arvados.git/sdk/go/arvadosclient"
"log"
"os"
"time"
)
-// Constants for container states
const (
- Queued = "Queued"
- Locked = "Locked"
- Running = "Running"
- Complete = "Complete"
- Cancelled = "Cancelled"
+ Queued = arvados.ContainerStateQueued
+ Locked = arvados.ContainerStateLocked
+ Running = arvados.ContainerStateRunning
+ Complete = arvados.ContainerStateComplete
+ Cancelled = arvados.ContainerStateCancelled
)
-type apiClientAuthorization struct {
- UUID string `json:"uuid"`
- APIToken string `json:"api_token"`
-}
-
-type apiClientAuthorizationList struct {
- Items []apiClientAuthorization `json:"items"`
-}
+// Dispatcher holds the state of the dispatcher
+type Dispatcher struct {
+ // The Arvados client
+ Arv arvadosclient.ArvadosClient
-// Container data
-type Container struct {
- UUID string `json:"uuid"`
- State string `json:"state"`
- Priority int `json:"priority"`
- RuntimeConstraints map[string]int64 `json:"runtime_constraints"`
- LockedByUUID string `json:"locked_by_uuid"`
-}
+ // When a new queued container appears and is either already owned by
+ // this dispatcher or is successfully locked, the dispatcher will call
+ // go RunContainer(). The RunContainer() goroutine gets a channel over
+ // which it will receive updates to the container state. The
+ // RunContainer() goroutine should only assume status updates come when
+ // the container record changes on the API server; if it needs to
+ // monitor the job submission to the underlying slurm/grid engine/etc
+ // queue it should spin up its own polling goroutines. When the
+ // channel is closed, that means the container is no longer being
+ // handled by this dispatcher and the goroutine should terminate. The
+ // goroutine is responsible for draining the 'status' channel, failure
+ // to do so may deadlock the dispatcher.
+ RunContainer func(*Dispatcher, arvados.Container, chan arvados.Container)
-// ContainerList is a list of the containers from api
-type ContainerList struct {
- Items []Container `json:"items"`
- ItemsAvailable int `json:"items_available"`
-}
+ // Amount of time to wait between polling for updates.
+ PollInterval time.Duration
-// Dispatcher holds the state of the dispatcher
-type Dispatcher struct {
- Arv arvadosclient.ArvadosClient
- RunContainer func(*Dispatcher, Container, chan Container)
- PollInterval time.Duration
+ // Channel used to signal that RunDispatcher loop should exit.
DoneProcessing chan struct{}
mineMutex sync.Mutex
- mineMap map[string]chan Container
- Auth apiClientAuthorization
- containers chan Container
+ mineMap map[string]chan arvados.Container
+ Auth arvados.APIClientAuthorization
+ containers chan arvados.Container
}
// Goroutine-safely add/remove uuid to the set of "my" containers, i.e., ones
// for which this process is actively starting/monitoring. Returns channel to
// be used to send container status updates.
-func (dispatcher *Dispatcher) setMine(uuid string) chan Container {
+func (dispatcher *Dispatcher) setMine(uuid string) chan arvados.Container {
dispatcher.mineMutex.Lock()
defer dispatcher.mineMutex.Unlock()
if ch, ok := dispatcher.mineMap[uuid]; ok {
return ch
}
- ch := make(chan Container)
+ ch := make(chan arvados.Container)
dispatcher.mineMap[uuid] = ch
return ch
}
}
}
-// Check if there is a channel for updates associated with this container. If
-// so send the container record on the channel and return true, if not return
-// false.
-func (dispatcher *Dispatcher) updateMine(c Container) bool {
+// checkMine returns true if there is a channel for updates associated
+// with container c. If update is true, also send the container record on
+// the channel.
+func (dispatcher *Dispatcher) checkMine(c arvados.Container, update bool) bool {
dispatcher.mineMutex.Lock()
defer dispatcher.mineMutex.Unlock()
ch, ok := dispatcher.mineMap[c.UUID]
if ok {
- ch <- c
+ if update {
+ ch <- c
+ }
return true
}
return false
}
func (dispatcher *Dispatcher) getContainers(params arvadosclient.Dict, touched map[string]bool) {
- var containers ContainerList
+ var containers arvados.ContainerList
err := dispatcher.Arv.List("containers", params, &containers)
if err != nil {
log.Printf("Error getting list of containers: %q", err)
}
}
-func (dispatcher *Dispatcher) handleUpdate(container Container) {
+func (dispatcher *Dispatcher) handleUpdate(container arvados.Container) {
+ if container.State == Queued && dispatcher.checkMine(container, false) {
+ // If we previously started the job, something failed, and it
+ // was re-queued, this dispatcher might still be monitoring it.
+ // Stop the existing monitor, then try to lock and run it
+ // again.
+ dispatcher.notMine(container.UUID)
+ }
+
if container.LockedByUUID != dispatcher.Auth.UUID && container.State != Queued {
// If container is Complete, Cancelled, or Queued, LockedByUUID
- // will be nil. If the container was formally Locked, moved
+ // will be nil. If the container was formerly Locked, moved
// back to Queued and then locked by another dispatcher,
// LockedByUUID will be different. In either case, we want
// to stop monitoring it.
- log.Printf("Container %v now in state %v with locked_by_uuid %v", container.UUID, container.State, container.LockedByUUID)
+ log.Printf("Container %v now in state %q with locked_by_uuid %q", container.UUID, container.State, container.LockedByUUID)
dispatcher.notMine(container.UUID)
return
}
- if dispatcher.updateMine(container) {
+ if dispatcher.checkMine(container, true) {
// Already monitored, sent status update
return
}
- if container.State == Queued {
+ if container.State == Queued && container.Priority > 0 {
// Try to take the lock
- if err := dispatcher.UpdateState(container.UUID, Locked); err != nil {
+ if err := dispatcher.Lock(container.UUID); err != nil {
return
}
container.State = Locked
}
// UpdateState makes an API call to change the state of a container.
-func (dispatcher *Dispatcher) UpdateState(uuid, newState string) error {
+func (dispatcher *Dispatcher) UpdateState(uuid string, newState arvados.ContainerState) error {
err := dispatcher.Arv.Update("containers", uuid,
arvadosclient.Dict{
"container": arvadosclient.Dict{"state": newState}},
nil)
if err != nil {
- log.Printf("Error updating container %s to '%s' state: %q", uuid, newState, err)
+ log.Printf("Error updating container %s to state %q: %q", uuid, newState, err)
+ }
+ return err
+}
+
+// Lock makes the lock API call which updates the state of a container to Locked.
+func (dispatcher *Dispatcher) Lock(uuid string) error {
+ err := dispatcher.Arv.Call("POST", "containers", uuid, "lock", nil, nil)
+ if err != nil {
+ log.Printf("Error locking container %s: %q", uuid, err)
+ }
+ return err
+}
+
+// Unlock makes the unlock API call which updates the state of a container to Queued.
+func (dispatcher *Dispatcher) Unlock(uuid string) error {
+ err := dispatcher.Arv.Call("POST", "containers", uuid, "unlock", nil, nil)
+ if err != nil {
+ log.Printf("Error unlocking container %s: %q", uuid, err)
}
return err
}
// RunDispatcher runs the main loop of the dispatcher until receiving a message
// on the dispatcher.DoneProcessing channel. It also installs a signal handler
// to terminate gracefully on SIGINT, SIGTERM or SIGQUIT.
-//
-// When a new queued container appears and is successfully locked, the
-// dispatcher will call RunContainer() followed by MonitorContainer(). If a
-// container appears that is Locked or Running but not known to the dispatcher,
-// it will only call monitorContainer(). The monitorContainer() callback is
-// passed a channel over which it will receive updates to the container state.
-// The callback is responsible for draining the channel, if it fails to do so
-// it will deadlock the dispatcher.
func (dispatcher *Dispatcher) RunDispatcher() (err error) {
err = dispatcher.Arv.Call("GET", "api_client_authorizations", "", "current", nil, &dispatcher.Auth)
if err != nil {
return
}
- dispatcher.mineMap = make(map[string]chan Container)
- dispatcher.containers = make(chan Container)
+ dispatcher.mineMap = make(map[string]chan arvados.Container)
+ dispatcher.containers = make(chan arvados.Container)
// Graceful shutdown on signal
sigChan := make(chan os.Signal)