% template = PipelineTemplate.find(@object.pipeline_template_uuid) rescue nil %> <%= content_for :content_top do %>
From template:<% end %> <% end %> <% content_for :tab_line_buttons do %> <%= link_to(copy_pipeline_instance_path('id' => @object.uuid, 'pipeline_instance[state]' => 'New'), class: 'btn btn-primary', #data: {toggle: :tooltip, placement: :top}, title: 'copy and modify', method: :post, ) do %> Clone and edit <% end %> <% end %> <% if !@object.state.in? ['New', 'Ready'] %> <% if @object.state.in? ['RunningOnClient', 'RunningOnServer'] %> <% content_for :tab_line_buttons do %> <%= link_to(url_for('pipeline_instance[state]' => 'Paused'), class: 'btn btn-primary run-pipeline-button', method: :patch ) do %> Stop <% end %> <% end %> <% end %> <% pipeline_job_uuids = [] %>
<%= link_to_if_arvados_object template, friendly_name: true %>
<%= template.description %>
component | script, version | job <%# format:'js' here helps browsers avoid using the cached js content in html context (e.g., duplicate tab -> see javascript) %> <%= link_to '(refresh)', {format: :js}, {class: 'refresh hide', remote: true, method: 'get'} %> | output | |
---|---|---|---|---|
<%= pj[:name] %> |
<%= pj[:script] %>
<%= pj[:script_version] %> |
<%= pj[:progress_bar] %>
<% if @object.state == 'Complete' || @object.state == 'Failed' %>
<% if pj[:job].andand[:uuid] %>
<%= link_to("..."+pj[:job][:uuid].last(15), job_url(id: pj[:job][:uuid])) %>
<% current_job = Job.find(pj[:job][:uuid]) rescue nil %>
<% if current_job.andand[:log] %>
<% fixup = /([a-f0-9]{32}\+\d+)(\+?.*)/.match(current_job[:log])%>
<% Collection.limit(1).where(uuid: fixup[1]).each do |c| %>
<% c.files.each do |file| %>
log <% end %> <% end %> <% end %> <% end %> <% end %> | <%= render(partial: 'job_status_label', locals: { :j => pj[:job] }) %> | <%= link_to_if_arvados_object pj[:output], {:thumbnail => true} %> |
Here are all of the pipeline's components (jobs that will need to run in order to complete the pipeline). If you know what you're doing (or you're experimenting) you can modify these parameters before starting the pipeline. Usually, you only need to edit the settings presented on the "Inputs" tab above.
<% end %> <% content_for :tab_line_buttons do %> <%= link_to(url_for('pipeline_instance[state]' => 'RunningOnServer'), class: 'btn btn-primary run-pipeline-button', method: :patch ) do %> Run <% end %> <% end %> <% if @object.state.in? ['New', 'Ready'] %> <%= render partial: 'show_components_editable', locals: {editable: true} %> <% else %> <%= render partial: 'show_components_editable', locals: {editable: false} %> <% end %> <% end %>