#!/usr/bin/env python from __future__ import absolute_import, print_function import subprocess import time from . import \ ComputeNodeSetupActor, ComputeNodeMonitorActor from . import ComputeNodeShutdownActor as ShutdownActorBase from . import ComputeNodeUpdateActor as UpdateActorBase from .. import RetryMixin class SlurmMixin(object): SLURM_END_STATES = frozenset(['down\n', 'down*\n', 'drain\n', 'drain*\n', 'fail\n', 'fail*\n']) SLURM_DRAIN_STATES = frozenset(['drain\n', 'drng\n']) def _set_node_state(self, nodename, state, *args): cmd = ['scontrol', 'update', 'NodeName=' + nodename, 'State=' + state] cmd.extend(args) subprocess.check_output(cmd) def _get_slurm_state(self, nodename): return subprocess.check_output(['sinfo', '--noheader', '-o', '%t', '-n', nodename]) class ComputeNodeShutdownActor(SlurmMixin, ShutdownActorBase): def on_start(self): arv_node = self._arvados_node() if arv_node is None: self._nodename = None return super(ComputeNodeShutdownActor, self).on_start() else: self._set_logger() self._nodename = arv_node['hostname'] self._logger.info("Draining SLURM node %s", self._nodename) self._later.issue_slurm_drain() @RetryMixin._retry((subprocess.CalledProcessError, OSError)) def cancel_shutdown(self, reason, try_resume=True): if self._nodename: if try_resume and self._get_slurm_state(self._nodename) in self.SLURM_DRAIN_STATES: # Resume from "drng" or "drain" self._set_node_state(self._nodename, 'RESUME') else: # Node is in a state such as 'idle' or 'alloc' so don't # try to resume it because that will just raise an error. pass return super(ComputeNodeShutdownActor, self).cancel_shutdown(reason) @RetryMixin._retry((subprocess.CalledProcessError, OSError)) def issue_slurm_drain(self): if self.cancel_reason is not None: return if self._nodename: self._set_node_state(self._nodename, 'DRAIN', 'Reason=Node Manager shutdown') self._logger.info("Waiting for SLURM node %s to drain", self._nodename) self._later.await_slurm_drain() else: self._later.shutdown_node() @RetryMixin._retry((subprocess.CalledProcessError, OSError)) def await_slurm_drain(self): if self.cancel_reason is not None: return output = self._get_slurm_state(self._nodename) if output in ("drng\n", "alloc\n", "drng*\n", "alloc*\n"): self._timer.schedule(time.time() + 10, self._later.await_slurm_drain) elif output in ("idle\n"): # Not in "drng" but idle, don't shut down self.cancel_shutdown("slurm state is %s" % output.strip(), try_resume=False) else: # any other state. self._later.shutdown_node() def _destroy_node(self): if self._nodename: self._set_node_state(self._nodename, 'DOWN', 'Reason=Node Manager shutdown') super(ComputeNodeShutdownActor, self)._destroy_node() class ComputeNodeUpdateActor(UpdateActorBase): def sync_node(self, cloud_node, arvados_node): if arvados_node.get("hostname"): try: subprocess.check_output(['scontrol', 'update', 'NodeName=' + arvados_node["hostname"], 'Weight=%i' % int(cloud_node.size.price * 1000)]) except: self._logger.error("Unable to set slurm node weight.", exc_info=True) return super(ComputeNodeUpdateActor, self).sync_node(cloud_node, arvados_node)