opened: boolean;
pending: boolean;
ownerUuid: string;
+ error?: string;
}
export function findTreeItem<T>(tree: Array<TreeItem<T>>, itemId: string): TreeItem<T> | undefined {
if (parentItemId) {
treeItem = findTreeItem(tree, parentItemId);
if (treeItem) {
- treeItem.status = TreeItemStatus.Loaded;
+ treeItem.status = TreeItemStatus.LOADED;
}
}
const items = projects.map(p => ({
id: p.uuid,
open: false,
active: false,
- status: TreeItemStatus.Initial,
+ status: TreeItemStatus.INITIAL,
data: p,
items: []
} as TreeItem<ProjectResource>));
return projectActions.match(action, {
OPEN_PROJECT_CREATOR: ({ ownerUuid }) => updateCreator(state, { ownerUuid, opened: true, pending: false }),
CLOSE_PROJECT_CREATOR: () => updateCreator(state, { opened: false }),
- CREATE_PROJECT: () => updateCreator(state, { opened: false, pending: true }),
- CREATE_PROJECT_SUCCESS: () => updateCreator(state, { ownerUuid: "", pending: false }),
- CREATE_PROJECT_ERROR: () => updateCreator(state, { ownerUuid: "", pending: false }),
+ CREATE_PROJECT: () => updateCreator(state, { error: undefined }),
+ CREATE_PROJECT_SUCCESS: () => updateCreator(state, { opened: false, ownerUuid: "" }),
REMOVE_PROJECT: () => state,
PROJECTS_REQUEST: itemId => {
const items = _.cloneDeep(state.items);
const item = findTreeItem(items, itemId);
if (item) {
- item.status = TreeItemStatus.Pending;
+ item.status = TreeItemStatus.PENDING;
state.items = items;
}
return { ...state, items };
const items = _.cloneDeep(state.items);
const item = findTreeItem(items, itemId);
if (item) {
- item.toggled = true;
item.open = !item.open;
}
return {
resetTreeActivity(items);
const item = findTreeItem(items, itemId);
if (item) {
- item.toggled = true;
item.active = true;
}
return {